﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MECopter.Quadrocopter
{
    public struct Angle
    {
        /// <summary>
        /// Yaw in radiants
        /// </summary>
        public float Yaw;

        /// <summary>
        /// Pitch in radiants
        /// </summary>
        public float Pitch;

        /// <summary>
        /// Roll in radiants
        /// </summary>
        public float Roll;

        public Angle(float yaw, float pitch, float roll)
        {
            this.Yaw = yaw;
            this.Pitch = pitch;
            this.Roll = roll;
        }
    }
}
